gameserveritem_t

Members

Variables

m_NetAdr
servernetadr_t m_NetAdr;

< IP/Query Port/Connection Port for this server

m_bDoNotRefresh
bool m_bDoNotRefresh;

< server is marked as not responding and should no longer be refreshed

m_bHadSuccessfulResponse
bool m_bHadSuccessfulResponse;

< server has responded successfully in the past

m_bPassword
bool m_bPassword;

< true if this server needs a password to join

m_bSecure
bool m_bSecure;

< Is this server protected by VAC

m_nAppID
uint32 m_nAppID;

< Steam App ID of this server

m_nBotPlayers
int m_nBotPlayers;

< Number of bots (i.e simulated players) on this server

m_nMaxPlayers
int m_nMaxPlayers;

< Maximum players that can join this server

m_nPing
int m_nPing;

< current ping time in milliseconds

m_nPlayers
int m_nPlayers;

< total number of players currently on the server. INCLUDES BOTS!!

m_nServerVersion
int m_nServerVersion;

< server version as reported to Steam

m_szGameDescription
char[k_cbMaxGameServerGameDescription] m_szGameDescription;

< game description

m_szGameDir
char[k_cbMaxGameServerGameDir] m_szGameDir;

< current game directory

m_szMap
char[k_cbMaxGameServerMapName] m_szMap;

< current map

m_ulTimeLastPlayed
uint32 m_ulTimeLastPlayed;

< time (in unix time) when this server was last played on (for favorite/history servers)

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